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author | Britney Fransen <brfransen@gmail.com> | 2018-03-02 14:02:30 (GMT) |
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committer | Britney Fransen <brfransen@gmail.com> | 2018-03-02 14:02:30 (GMT) |
commit | 0878cc9320ad8bdd842593aba182a9bacfc0c5fb (patch) | |
tree | 02e1e4e58e02c7183d221a6ab7bf0a8f470e8067 /abs/extra/llvm/AMDGPU-Fix-an-interaction-between-WQM-and-polygon-stippling.patch | |
parent | 861f546b057a164bd0d60afc8dd372827d3b14e5 (diff) | |
download | linhes_pkgbuild-0878cc9320ad8bdd842593aba182a9bacfc0c5fb.zip linhes_pkgbuild-0878cc9320ad8bdd842593aba182a9bacfc0c5fb.tar.gz linhes_pkgbuild-0878cc9320ad8bdd842593aba182a9bacfc0c5fb.tar.bz2 |
llvm: update to 5.0.1
Diffstat (limited to 'abs/extra/llvm/AMDGPU-Fix-an-interaction-between-WQM-and-polygon-stippling.patch')
-rw-r--r-- | abs/extra/llvm/AMDGPU-Fix-an-interaction-between-WQM-and-polygon-stippling.patch | 140 |
1 files changed, 0 insertions, 140 deletions
diff --git a/abs/extra/llvm/AMDGPU-Fix-an-interaction-between-WQM-and-polygon-stippling.patch b/abs/extra/llvm/AMDGPU-Fix-an-interaction-between-WQM-and-polygon-stippling.patch deleted file mode 100644 index f23b916..0000000 --- a/abs/extra/llvm/AMDGPU-Fix-an-interaction-between-WQM-and-polygon-stippling.patch +++ /dev/null @@ -1,140 +0,0 @@ -From 25e2616626caafb896517e18cd8aa724fba2b200 Mon Sep 17 00:00:00 2001 -From: Tom Stellard <thomas.stellard@amd.com> -Date: Tue, 29 Nov 2016 03:41:28 +0000 -Subject: [PATCH] Merging r280589: - ------------------------------------------------------------------------- -r280589 | nhaehnle | 2016-09-03 05:26:32 -0700 (Sat, 03 Sep 2016) | 19 lines - -AMDGPU: Fix an interaction between WQM and polygon stippling - -Summary: -This fixes a rare bug in polygon stippling with non-monolithic pixel shaders. - -The underlying problem is as follows: the prolog part contains the polygon -stippling sequence, i.e. a kill. The main part then enables WQM based on the -_reduced_ exec mask, effectively undoing most of the polygon stippling. - -Since we cannot know whether polygon stippling will be used, the main part -of a non-monolithic shader must always return to exact mode to fix this -problem. - -Reviewers: arsenm, tstellarAMD, mareko - -Subscribers: arsenm, llvm-commits, kzhuravl - -Differential Revision: https://reviews.llvm.org/D23131 - ------------------------------------------------------------------------- - -git-svn-id: https://llvm.org/svn/llvm-project/llvm/branches/release_39@288105 91177308-0d34-0410-b5e6-96231b3b80d8 ---- - lib/Target/AMDGPU/SIInstructions.td | 1 + - lib/Target/AMDGPU/SIWholeQuadMode.cpp | 7 ----- - test/CodeGen/AMDGPU/wqm.ll | 49 ++++++++++++++++++++++++++++++++--- - 3 files changed, 46 insertions(+), 11 deletions(-) - -diff --git a/lib/Target/AMDGPU/SIInstructions.td b/lib/Target/AMDGPU/SIInstructions.td -index 18b7d5d..dde5f2f 100644 ---- a/lib/Target/AMDGPU/SIInstructions.td -+++ b/lib/Target/AMDGPU/SIInstructions.td -@@ -2029,6 +2029,7 @@ def SI_RETURN : PseudoInstSI < - let hasSideEffects = 1; - let SALU = 1; - let hasNoSchedulingInfo = 1; -+ let DisableWQM = 1; - } - - let Uses = [EXEC], Defs = [EXEC, VCC, M0], -diff --git a/lib/Target/AMDGPU/SIWholeQuadMode.cpp b/lib/Target/AMDGPU/SIWholeQuadMode.cpp -index b200c15..1534d58 100644 ---- a/lib/Target/AMDGPU/SIWholeQuadMode.cpp -+++ b/lib/Target/AMDGPU/SIWholeQuadMode.cpp -@@ -219,13 +219,6 @@ char SIWholeQuadMode::scanInstructions(MachineFunction &MF, - markInstruction(MI, Flags, Worklist); - GlobalFlags |= Flags; - } -- -- if (WQMOutputs && MBB.succ_empty()) { -- // This is a prolog shader. Make sure we go back to exact mode at the end. -- Blocks[&MBB].OutNeeds = StateExact; -- Worklist.push_back(&MBB); -- GlobalFlags |= StateExact; -- } - } - - return GlobalFlags; -diff --git a/test/CodeGen/AMDGPU/wqm.ll b/test/CodeGen/AMDGPU/wqm.ll -index 809a7ba..41e4264 100644 ---- a/test/CodeGen/AMDGPU/wqm.ll -+++ b/test/CodeGen/AMDGPU/wqm.ll -@@ -17,17 +17,18 @@ main_body: - ;CHECK-LABEL: {{^}}test2: - ;CHECK-NEXT: ; %main_body - ;CHECK-NEXT: s_wqm_b64 exec, exec --;CHECK: image_sample - ;CHECK-NOT: exec --;CHECK: _load_dword v0, --define amdgpu_ps float @test2(<8 x i32> inreg %rsrc, <4 x i32> inreg %sampler, float addrspace(1)* inreg %ptr, <4 x i32> %c) { -+define amdgpu_ps void @test2(<8 x i32> inreg %rsrc, <4 x i32> inreg %sampler, float addrspace(1)* inreg %ptr, <4 x i32> %c) { - main_body: - %c.1 = call <4 x float> @llvm.SI.image.sample.v4i32(<4 x i32> %c, <8 x i32> %rsrc, <4 x i32> %sampler, i32 15, i32 0, i32 0, i32 0, i32 0, i32 0, i32 0, i32 0) - %c.2 = bitcast <4 x float> %c.1 to <4 x i32> - %c.3 = extractelement <4 x i32> %c.2, i32 0 - %gep = getelementptr float, float addrspace(1)* %ptr, i32 %c.3 - %data = load float, float addrspace(1)* %gep -- ret float %data -+ -+ call void @llvm.SI.export(i32 15, i32 1, i32 1, i32 0, i32 1, float %data, float undef, float undef, float undef) -+ -+ ret void - } - - ; ... but disabled for stores (and, in this simple case, not re-enabled). -@@ -414,6 +415,46 @@ entry: - ret void - } - -+; Must return to exact at the end of a non-void returning shader, -+; otherwise the EXEC mask exported by the epilog will be wrong. This is true -+; even if the shader has no kills, because a kill could have happened in a -+; previous shader fragment. -+; -+; CHECK-LABEL: {{^}}test_nonvoid_return: -+; CHECK: s_mov_b64 [[LIVE:s\[[0-9]+:[0-9]+\]]], exec -+; CHECK: s_wqm_b64 exec, exec -+; -+; CHECK: s_and_b64 exec, exec, [[LIVE]] -+; CHECK-NOT: exec -+define amdgpu_ps <4 x float> @test_nonvoid_return() nounwind { -+ %tex = call <4 x float> @llvm.SI.image.sample.v4i32(<4 x i32> undef, <8 x i32> undef, <4 x i32> undef, i32 15, i32 0, i32 0, i32 0, i32 0, i32 0, i32 0, i32 0) -+ %tex.i = bitcast <4 x float> %tex to <4 x i32> -+ %dtex = call <4 x float> @llvm.SI.image.sample.v4i32(<4 x i32> %tex.i, <8 x i32> undef, <4 x i32> undef, i32 15, i32 0, i32 0, i32 0, i32 0, i32 0, i32 0, i32 0) -+ ret <4 x float> %dtex -+} -+ -+; CHECK-LABEL: {{^}}test_nonvoid_return_unreachable: -+; CHECK: s_mov_b64 [[LIVE:s\[[0-9]+:[0-9]+\]]], exec -+; CHECK: s_wqm_b64 exec, exec -+; -+; CHECK: s_and_b64 exec, exec, [[LIVE]] -+; CHECK-NOT: exec -+define amdgpu_ps <4 x float> @test_nonvoid_return_unreachable(i32 inreg %c) nounwind { -+entry: -+ %tex = call <4 x float> @llvm.SI.image.sample.v4i32(<4 x i32> undef, <8 x i32> undef, <4 x i32> undef, i32 15, i32 0, i32 0, i32 0, i32 0, i32 0, i32 0, i32 0) -+ %tex.i = bitcast <4 x float> %tex to <4 x i32> -+ %dtex = call <4 x float> @llvm.SI.image.sample.v4i32(<4 x i32> %tex.i, <8 x i32> undef, <4 x i32> undef, i32 15, i32 0, i32 0, i32 0, i32 0, i32 0, i32 0, i32 0) -+ -+ %cc = icmp sgt i32 %c, 0 -+ br i1 %cc, label %if, label %else -+ -+if: -+ store volatile <4 x float> %dtex, <4 x float>* undef -+ unreachable -+ -+else: -+ ret <4 x float> %dtex -+} - - declare void @llvm.amdgcn.image.store.v4i32(<4 x float>, <4 x i32>, <8 x i32>, i32, i1, i1, i1, i1) #1 - declare void @llvm.amdgcn.buffer.store.f32(float, <4 x i32>, i32, i32, i1, i1) #1 |