From 768f606cd3cd37c235e85225127201a42d272946 Mon Sep 17 00:00:00 2001 From: Joni Poikelin Date: Thu, 17 Aug 2017 09:49:25 +0300 Subject: [PATCH] Fix memory leaks with threaded renderer Reverts 39061af50cc3092289cdd71d17802139590ecb59 and calls endSync() instead after syncSceneGraph(). Task-number: QTBUG-61754 Change-Id: I7b51ffdc93557bacd93927dd642ec3715980b21c Reviewed-by: Laszlo Agocs Reviewed-by: Roger Zanoni --- diff --git a/src/quick/scenegraph/qsgthreadedrenderloop.cpp b/src/quick/scenegraph/qsgthreadedrenderloop.cpp index 3a8e673c0..d28a73da2 100644 --- a/src/quick/scenegraph/qsgthreadedrenderloop.cpp +++ b/src/quick/scenegraph/qsgthreadedrenderloop.cpp @@ -553,6 +553,7 @@ void QSGRenderThread::sync(bool inExpose) if (d->renderer) d->renderer->clearChangedFlag(); d->syncSceneGraph(); + sgrc->endSync(); if (!hadRenderer && d->renderer) { qCDebug(QSG_LOG_RENDERLOOP) << QSG_RT_PAD << "- renderer was created"; syncResultedInChanges = true;