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author | Britney Fransen <brfransen@gmail.com> | 2017-02-15 21:32:05 (GMT) |
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committer | Britney Fransen <brfransen@gmail.com> | 2017-02-15 21:32:05 (GMT) |
commit | ad0b917485532584dfcb65a1aa059ce1e627a17a (patch) | |
tree | 1e2f100c42ab0aea56eb9c983df9ab5a0e82a6a8 /abs/extra/llvm/AMDGPU-Fix-an-interaction-between-WQM-and-polygon-stippling.patch | |
parent | 6d8692bba331b7a24205e4f9bb1b91dfa6d4d6d4 (diff) | |
parent | 4d4d8d4d6e947e7c765d9fa49a73ace87da10784 (diff) | |
download | linhes_pkgbuild-ad0b917485532584dfcb65a1aa059ce1e627a17a.zip linhes_pkgbuild-ad0b917485532584dfcb65a1aa059ce1e627a17a.tar.gz linhes_pkgbuild-ad0b917485532584dfcb65a1aa059ce1e627a17a.tar.bz2 |
Merge branch 'testing'
Diffstat (limited to 'abs/extra/llvm/AMDGPU-Fix-an-interaction-between-WQM-and-polygon-stippling.patch')
-rw-r--r-- | abs/extra/llvm/AMDGPU-Fix-an-interaction-between-WQM-and-polygon-stippling.patch | 140 |
1 files changed, 140 insertions, 0 deletions
diff --git a/abs/extra/llvm/AMDGPU-Fix-an-interaction-between-WQM-and-polygon-stippling.patch b/abs/extra/llvm/AMDGPU-Fix-an-interaction-between-WQM-and-polygon-stippling.patch new file mode 100644 index 0000000..f23b916 --- /dev/null +++ b/abs/extra/llvm/AMDGPU-Fix-an-interaction-between-WQM-and-polygon-stippling.patch @@ -0,0 +1,140 @@ +From 25e2616626caafb896517e18cd8aa724fba2b200 Mon Sep 17 00:00:00 2001 +From: Tom Stellard <thomas.stellard@amd.com> +Date: Tue, 29 Nov 2016 03:41:28 +0000 +Subject: [PATCH] Merging r280589: + +------------------------------------------------------------------------ +r280589 | nhaehnle | 2016-09-03 05:26:32 -0700 (Sat, 03 Sep 2016) | 19 lines + +AMDGPU: Fix an interaction between WQM and polygon stippling + +Summary: +This fixes a rare bug in polygon stippling with non-monolithic pixel shaders. + +The underlying problem is as follows: the prolog part contains the polygon +stippling sequence, i.e. a kill. The main part then enables WQM based on the +_reduced_ exec mask, effectively undoing most of the polygon stippling. + +Since we cannot know whether polygon stippling will be used, the main part +of a non-monolithic shader must always return to exact mode to fix this +problem. + +Reviewers: arsenm, tstellarAMD, mareko + +Subscribers: arsenm, llvm-commits, kzhuravl + +Differential Revision: https://reviews.llvm.org/D23131 + +------------------------------------------------------------------------ + +git-svn-id: https://llvm.org/svn/llvm-project/llvm/branches/release_39@288105 91177308-0d34-0410-b5e6-96231b3b80d8 +--- + lib/Target/AMDGPU/SIInstructions.td | 1 + + lib/Target/AMDGPU/SIWholeQuadMode.cpp | 7 ----- + test/CodeGen/AMDGPU/wqm.ll | 49 ++++++++++++++++++++++++++++++++--- + 3 files changed, 46 insertions(+), 11 deletions(-) + +diff --git a/lib/Target/AMDGPU/SIInstructions.td b/lib/Target/AMDGPU/SIInstructions.td +index 18b7d5d..dde5f2f 100644 +--- a/lib/Target/AMDGPU/SIInstructions.td ++++ b/lib/Target/AMDGPU/SIInstructions.td +@@ -2029,6 +2029,7 @@ def SI_RETURN : PseudoInstSI < + let hasSideEffects = 1; + let SALU = 1; + let hasNoSchedulingInfo = 1; ++ let DisableWQM = 1; + } + + let Uses = [EXEC], Defs = [EXEC, VCC, M0], +diff --git a/lib/Target/AMDGPU/SIWholeQuadMode.cpp b/lib/Target/AMDGPU/SIWholeQuadMode.cpp +index b200c15..1534d58 100644 +--- a/lib/Target/AMDGPU/SIWholeQuadMode.cpp ++++ b/lib/Target/AMDGPU/SIWholeQuadMode.cpp +@@ -219,13 +219,6 @@ char SIWholeQuadMode::scanInstructions(MachineFunction &MF, + markInstruction(MI, Flags, Worklist); + GlobalFlags |= Flags; + } +- +- if (WQMOutputs && MBB.succ_empty()) { +- // This is a prolog shader. Make sure we go back to exact mode at the end. +- Blocks[&MBB].OutNeeds = StateExact; +- Worklist.push_back(&MBB); +- GlobalFlags |= StateExact; +- } + } + + return GlobalFlags; +diff --git a/test/CodeGen/AMDGPU/wqm.ll b/test/CodeGen/AMDGPU/wqm.ll +index 809a7ba..41e4264 100644 +--- a/test/CodeGen/AMDGPU/wqm.ll ++++ b/test/CodeGen/AMDGPU/wqm.ll +@@ -17,17 +17,18 @@ main_body: + ;CHECK-LABEL: {{^}}test2: + ;CHECK-NEXT: ; %main_body + ;CHECK-NEXT: s_wqm_b64 exec, exec +-;CHECK: image_sample + ;CHECK-NOT: exec +-;CHECK: _load_dword v0, +-define amdgpu_ps float @test2(<8 x i32> inreg %rsrc, <4 x i32> inreg %sampler, float addrspace(1)* inreg %ptr, <4 x i32> %c) { ++define amdgpu_ps void @test2(<8 x i32> inreg %rsrc, <4 x i32> inreg %sampler, float addrspace(1)* inreg %ptr, <4 x i32> %c) { + main_body: + %c.1 = call <4 x float> @llvm.SI.image.sample.v4i32(<4 x i32> %c, <8 x i32> %rsrc, <4 x i32> %sampler, i32 15, i32 0, i32 0, i32 0, i32 0, i32 0, i32 0, i32 0) + %c.2 = bitcast <4 x float> %c.1 to <4 x i32> + %c.3 = extractelement <4 x i32> %c.2, i32 0 + %gep = getelementptr float, float addrspace(1)* %ptr, i32 %c.3 + %data = load float, float addrspace(1)* %gep +- ret float %data ++ ++ call void @llvm.SI.export(i32 15, i32 1, i32 1, i32 0, i32 1, float %data, float undef, float undef, float undef) ++ ++ ret void + } + + ; ... but disabled for stores (and, in this simple case, not re-enabled). +@@ -414,6 +415,46 @@ entry: + ret void + } + ++; Must return to exact at the end of a non-void returning shader, ++; otherwise the EXEC mask exported by the epilog will be wrong. This is true ++; even if the shader has no kills, because a kill could have happened in a ++; previous shader fragment. ++; ++; CHECK-LABEL: {{^}}test_nonvoid_return: ++; CHECK: s_mov_b64 [[LIVE:s\[[0-9]+:[0-9]+\]]], exec ++; CHECK: s_wqm_b64 exec, exec ++; ++; CHECK: s_and_b64 exec, exec, [[LIVE]] ++; CHECK-NOT: exec ++define amdgpu_ps <4 x float> @test_nonvoid_return() nounwind { ++ %tex = call <4 x float> @llvm.SI.image.sample.v4i32(<4 x i32> undef, <8 x i32> undef, <4 x i32> undef, i32 15, i32 0, i32 0, i32 0, i32 0, i32 0, i32 0, i32 0) ++ %tex.i = bitcast <4 x float> %tex to <4 x i32> ++ %dtex = call <4 x float> @llvm.SI.image.sample.v4i32(<4 x i32> %tex.i, <8 x i32> undef, <4 x i32> undef, i32 15, i32 0, i32 0, i32 0, i32 0, i32 0, i32 0, i32 0) ++ ret <4 x float> %dtex ++} ++ ++; CHECK-LABEL: {{^}}test_nonvoid_return_unreachable: ++; CHECK: s_mov_b64 [[LIVE:s\[[0-9]+:[0-9]+\]]], exec ++; CHECK: s_wqm_b64 exec, exec ++; ++; CHECK: s_and_b64 exec, exec, [[LIVE]] ++; CHECK-NOT: exec ++define amdgpu_ps <4 x float> @test_nonvoid_return_unreachable(i32 inreg %c) nounwind { ++entry: ++ %tex = call <4 x float> @llvm.SI.image.sample.v4i32(<4 x i32> undef, <8 x i32> undef, <4 x i32> undef, i32 15, i32 0, i32 0, i32 0, i32 0, i32 0, i32 0, i32 0) ++ %tex.i = bitcast <4 x float> %tex to <4 x i32> ++ %dtex = call <4 x float> @llvm.SI.image.sample.v4i32(<4 x i32> %tex.i, <8 x i32> undef, <4 x i32> undef, i32 15, i32 0, i32 0, i32 0, i32 0, i32 0, i32 0, i32 0) ++ ++ %cc = icmp sgt i32 %c, 0 ++ br i1 %cc, label %if, label %else ++ ++if: ++ store volatile <4 x float> %dtex, <4 x float>* undef ++ unreachable ++ ++else: ++ ret <4 x float> %dtex ++} + + declare void @llvm.amdgcn.image.store.v4i32(<4 x float>, <4 x i32>, <8 x i32>, i32, i1, i1, i1, i1) #1 + declare void @llvm.amdgcn.buffer.store.f32(float, <4 x i32>, i32, i32, i1, i1) #1 |